
Batch rendering and converting has never
been this easy or flexible! Whether you just
need to render a project to DVD, or have to
convert hundreds of media files to a variety
of different formats, MultiRender makes it
easy. Video and audio production companies
are using MultiRender to create 100s of
output files nightly; without operator
intervention. The advanced user interface
makes it quick and easy to set up your
render jobs and verify their completion.
(Network rendering is not supported since it
is not available via scripting.)
Quick
Job Setup, Presets, folder monitoring
The Job Details window makes it easy to
add lots of jobs to the queue at once. Add
multiple source files using wildcards,
including subfolder searching; drag and drop
from Windows Explorer; or by choosing files
in the source dialog. Monitor folders and
automatically render when files are added.
After choosing the source files, apply a
template preset to set the other options,
add the jobs to the queue, and then do it
again with another template. Create your own
template presets or save your entire job
setup as a Job preset for later reuse. Drag
Job presets or Render History items to the
queue to render them again without having to
re-enter all of the data. The Presets
toolbox makes it easy to manage and apply
your presets.
Incremental Render of Long Form Programs
Vegas users often break long programs
into multiple projects to make it easier to
edit and render. The output from these
projects is then stitched together via a
master project. MultiRender can save time by
only rendering those projects which have
changed since the last render. Set the
output overwrite option to Replace if
Newer for each project, then queue all
of the projects and the master project. If
the project file is older than the output
file, the project will be skipped.
Extensive Output File Options
Each source file can be split into
multiple output files via any Vegas project
marker type, or specified time intervals.
For Vegas projects, you can select multiple
marker-delimited time ranges, or choose to
render All Regions, All Markers, etc. Output
files can be named automatically, or
customized using output replacement patterns
for source file, extension, marker name,
marker position, etc. The output file path
can be absolute or relative to the source
path. Existing output files can be
automatically replaced, replaced if the
project file is newer than the output file,
or kept by creating a new output file with
an incremented suffix. In addition, the job
can be skipped if the output file already
exists.
Render history with status and elapsed
render time
The Render History windows displays the
status of the currently rendering job and
keeps the results of completed jobs. In
addition to the job status, the total render
time and actual output file name can be
displayed along with all of the other
details about the job. History records can
be created for each output file for jobs
that create multiple output files, allowing
the entire job, or just a part to be
re-rendered as needed. In addition, a text
file log of all rendering activity is
created. Add Leader/Trailer/Overlay or
Video/Audio Effects at Render Time
It is not uncommon for production
companies to have standard leaders and
trailers, or overlay logos that are applied
to all of their projects. These
leaders/trailers/overlays can now be added
just prior to the actual render. Any
existing or generated media can be used for
a leader/trailer/overlay. In addition, one
or more master video or audio effects can be
added prior to render. Adding a Broadcast
Colors filter, only for jobs that are
creating broadcast output, instead of adding
it to the project saves rendering time and
quality.
Automatically replace offline media or
skip the job
No longer will jobs with offline media
cause the entire rendering process to stop.
When a project with offline media is opened,
the Vegas media replacement dialog is
automatically dismissed without user
intervention. MultiRender can optionally
search the available hard drives for
replacements for offline media and continue
rendering if replacements are found. Jobs
with un-replaced offline media will be
skipped. Offline media can also be resolved
via the Relinker tool when a project is
opened for selecting details or when
verifying the job queue.
Verify jobs in the queue before starting
the render, specify a render start time
No one likes coming in after an all night
render session to find that something went
wrong. Prior to starting the render session,
verify the jobs in the queue to check for
errors. Verify performs all of the
processing, including opening the file, that
is done for a normal render except for the
actual rendering of the file. Verify allows
you to catch and fix many errors before you
start rendering. The Delayed Start
option waits until a specific date/time to
start rendering the jobs in the queue.
Add additional jobs while background
rendering
Jobs can be rendered in the background by
choosing the Background Render
program from the Veggie Toolkit 2.0 Start
Menu. This starts a new copy of Vegas and
runs the MultiRender tool. You can continue
to edit in your current Vegas instance while
MultiRender is rendering in the background.
With Shadow Copy enabled, you can
even edit the projects that you have queued
without affecting the render. Un-rendered
jobs can be added, deleted, or moved while
background rendering is in progress by
starting MultiRender in your current Vegas
instance.
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