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Batch rendering and converting has never been this easy or flexible! Whether you just need to render a project to DVD, or have to convert hundreds of media files to a variety of different formats, MultiRender makes it easy. Video and audio production companies are using MultiRender to create 100s of output files nightly; without operator intervention. The advanced user interface makes it quick and easy to set up your render jobs and verify their completion. (Network rendering is not supported since it is not available via scripting.)

Quick Job Setup, Presets, folder monitoring

The Job Details window makes it easy to add lots of jobs to the queue at once. Add multiple source files using wildcards, including subfolder searching; drag and drop from Windows Explorer; or by choosing files in the source dialog. Monitor folders and automatically render when files are added. After choosing the source files, apply a template preset to set the other options, add the jobs to the queue, and then do it again with another template. Create your own template presets or save your entire job setup as a Job preset for later reuse. Drag Job presets or Render History items to the queue to render them again without having to re-enter all of the data. The Presets toolbox makes it easy to manage and apply your presets.

Incremental Render of Long Form Programs

Vegas users often break long programs into multiple projects to make it easier to edit and render. The output from these projects is then stitched together via a master project. MultiRender can save time by only rendering those projects which have changed since the last render. Set the output overwrite option to Replace if Newer for each project, then queue all of the projects and the master project. If the project file is older than the output file, the project will be skipped.

Extensive Output File Options

Each source file can be split into multiple output files via any Vegas project marker type, or specified time intervals. For Vegas projects, you can select multiple marker-delimited time ranges, or choose to render All Regions, All Markers, etc. Output files can be named automatically, or customized using output replacement patterns for source file, extension, marker name, marker position, etc. The output file path can be absolute or relative to the source path. Existing output files can be automatically replaced, replaced if the project file is newer than the output file, or kept by creating a new output file with an incremented suffix. In addition, the job can be skipped if the output file already exists.

Render history with status and elapsed render time

The Render History windows displays the status of the currently rendering job and keeps the results of completed jobs. In addition to the job status, the total render time and actual output file name can be displayed along with all of the other details about the job. History records can be created for each output file for jobs that create multiple output files, allowing the entire job, or just a part to be re-rendered as needed. In addition, a text file log of all rendering activity is created.

Add Leader/Trailer/Overlay or Video/Audio Effects at Render Time

It is not uncommon for production companies to have standard leaders and trailers, or overlay logos that are applied to all of their projects. These leaders/trailers/overlays can now be added just prior to the actual render. Any existing or generated media can be used for a leader/trailer/overlay. In addition, one or more master video or audio effects can be added prior to render. Adding a Broadcast Colors filter, only for jobs that are creating broadcast output, instead of adding it to the project saves rendering time and quality.

Automatically replace offline media or skip the job

No longer will jobs with offline media cause the entire rendering process to stop. When a project with offline media is opened, the Vegas media replacement dialog is automatically dismissed without user intervention. MultiRender can optionally search the available hard drives for replacements for offline media and continue rendering if replacements are found. Jobs with un-replaced offline media will be skipped. Offline media can also be resolved via the Relinker tool when a project is opened for selecting details or when verifying the job queue.

Verify jobs in the queue before starting the render, specify a render start time

No one likes coming in after an all night render session to find that something went wrong. Prior to starting the render session, verify the jobs in the queue to check for errors. Verify performs all of the processing, including opening the file, that is done for a normal render except for the actual rendering of the file. Verify allows you to catch and fix many errors before you start rendering. The Delayed Start option waits until a specific date/time to start rendering the jobs in the queue.

Add additional jobs while background rendering

Jobs can be rendered in the background by choosing the Background Render program from the Veggie Toolkit 2.0 Start Menu. This starts a new copy of Vegas and runs the MultiRender tool. You can continue to edit in your current Vegas instance while MultiRender is rendering in the background. With Shadow Copy enabled, you can even edit the projects that you have queued without affecting the render. Un-rendered jobs can be added, deleted, or moved while background rendering is in progress by starting MultiRender in your current Vegas instance.